Unity League
Interested in participating?
Abstract
The Unity League is an indpendent ranking system for Star Wars: Unlimited events in Europe.
Players collect League Points to qualify for the TwoMoons ULS Championships.
League Points
Players earn League Points at each event:
- League Points equal to their total match points
- 3 League Points just for participating
Tournament results can be reported by organizers or recorded by Unity League from public sources. Tournament organizers are not affiliated with Unity League unless explicitly stated.
Leaderboard
Throughout the season (Oct. 30, 2025 – Sept. 30, 2026), players accumulate League Points for the leaderboard.
Rewards
At the end of the season (Sept. 30, 2026), the ranking is finalized:
- The top 24 players qualify for the TwoMoons ULS Championship
Top players
| 1. | Mario Götz | 1682 pts |
| 2. | Dominic Graber | 1568 pts |
| 3. | Filip Šlais | 1471 pts |
| 4. | Thies Stettler | 1435 pts |
| 5. | Lukas Walter | 1347 pts |
| 6. | Simon Knecht | 1177 pts |
| 7. | Piotr Jabłoński | 1101 pts |
| 8. | Céline Matter | 1079 pts |
Multiplier
Each SWU event has a point multiplier, 1x by default. Organizers may request higher multipliers to give events more visibility, award more points, and offer invites to the TwoMoons ULS Championships.
Default multiplier
- 1x multiplier
Weekly league with finals
- 2x multiplier
- Finals winner qualifies for TwoMoons ULS Championships
- Organizers contribute €1/player to the league
Higher impact championships
- 4x multiplier
- Organizers contribute €2/player to the league
Highlights of the season
- 6x multiplier
- Event winner qualifies for TwoMoons ULS Championships
Organizer 
Any local store or organizer can run its own seasonal competition.
1. Weekly league events
Participate in weekly
events hosted by your local organizer.
2. Local leaderboard
This organizer runs a separate ranking that only counts their
events.
3. Top 8 Playoff
After 15-52 events the top 8 battles for a TwoMoons ULS Championship qualification.
TwoMoons ULS Championships
The Championship is the grand finale of the Unity League, featuring Europe's best players.
- Date: November 2026
- Location: TwoMoons in Zürich, Switzerland
- Entry Fee: free for qualified players
Who's qualified?
- Top 24 players of the leaderboard
- Winners of
multiplier events
- Winners of organizer/store
finals
- Team ENIGMA will have two wild-card invites
Frequently asked questions
Unity League maintains an independent ranking based on player results from real-life SWU tournaments. Results may be reported by organizers or independently recorded by Unity League from publicly available standings. Tournament organizers are not affiliated with Unity League unless explicitly stated.
By default results receive the multiplier. Organizers may request higher multipliers to give events more visibility, award additional points, and offer invites to the TwoMoons ULS Championships.
Unity League may also classify major public tournaments for ranking purposes as events. Side events at those tournaments are typically classified as
.
Qualifications are passed down to the next eligible player in this order:
- If a player already has a qualification earned from a
event or a
final and then wins another qualifying event, that event's qualification is automatically passed down in the final standings of the event.
- If a player already qualified via an event and then earns another qualification from the leaderboard, this qualification is passed down the leaderboard.
Qualifications will not be passed down in any other cases.
We use several methods to keep the league fair:
- Players use the same identifier on Unity League that they use in tournaments, so communities can verify who attends events.
- Our fraud detection checks events and results for suspicious patterns.
- We review suspicious cases manually and may ban players or organizations that try to manipulate the league.
Unity League is operated by Mana Grid GmbH and led by passionate founders Jari Rentsch and Dae-Jin Rhee. It started as a community project in Switzerland and grew from the idea that local events are more exciting when every result can be part of something bigger.
The league only works because organizers, players, and local communities keep showing up.
